One minute
Async Clock Update
I just want to post a small update on the async clock post:
The fact that those AsyncState
struckts are not stored on the heap is getting me a hard time. As soon as the async calls are nested it does not work anymore. Which makes those classes very useless for my usecase. :(
I guess I need to figure out another way of keeping the cpu microcode for the emulator in sync with the clocking…